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Dev Blog Pt 1: My vision for Faerie

How did I decide what I want my game to become? And which games inspired me?

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Dev Blog Pt 2: Let there be physics!

Problems I encountered when using a built-in physics engine, and how I fixed them.

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Dev Blog Pt 3: Jumping, Ground, and Walls

What I did to allow fluid jumping and the correct collision properties.

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Dev Blog Pt 4: Getting around

Special types of platforms are the building blocks of interesting level design. Here I talk about how I implemented a few of the staples.

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First Video Preview!

I'm really excited about this project and wanted to share with people a quick preview of where I'm currently at with development!

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Dev Blog Pt 5: Switches and Ladders

I talk about boulders, buttons, doors, portals, ladders, and wind! Lots of pretty pictures in this post!

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Dev Blog Pt 6: Swords and Shinies

What's an adventure game without swinging swords and twinkling treasure? Rubbish, that's what!

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Official website launched with functional leaderboards!

A quick update about the current status of the demo, and the launch of the official Faerie website!

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Demo now available!

I am incredibly excited to be able to tell you all that the demo version of Faerie is now available!

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Updated Demo

Grab the updated demo now! Easier to control, some dangers made more obvious, quality of life improvements.

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Faerie v0.1.2 - Another round of changes

Graphical improvements, control improvements, bug fixes, quality of life changes.

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Alien Girl and the Albums of Death!

New playable character, albums of death, social media integration, custom dialog boxes, and a batch of fixes.

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Faerie arrives on Android!

I am finally able to release a working Android demo of Faerie so that people can play wherever they are! In this post, I talk about some of the things I needed to do to make this possible.

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Faerie: Prologue

For those that enjoy background story. Includes badly drawn illustrations!

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Vlog: Procedural Level Generation

I made a video detailing how I went about including procedurally generated levels into my game, Fairy Quest (previously called Faerie)!

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Let's Play Fairy Quest (with Hayley)!

Take a look through the demo world of Fairy Quest, as I make my girlfriend play through! She makes cute noises. Also, a brief update on where I'm at with development.

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The Music of Fairy Quest

I'd like to introduce you to the man behind the music of Fairy Quest: Phillip Schlosser, and give you a preview of the first track being composed for the game!

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A long overdue progress update!

New graphics, new skill system, level editor, random levels, new enemy system.

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April Update: New Enemies

I made a lot of new enemies in March, so have some gifs! I also talk a bit more about the traits in my new enemy system.

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