Dev Blog Pt 1: My vision for Faerie
How did I decide what I want my game to become? And which games inspired me?
View ArticleDev Blog Pt 2: Let there be physics!
Problems I encountered when using a built-in physics engine, and how I fixed them.
View ArticleDev Blog Pt 3: Jumping, Ground, and Walls
What I did to allow fluid jumping and the correct collision properties.
View ArticleDev Blog Pt 4: Getting around
Special types of platforms are the building blocks of interesting level design. Here I talk about how I implemented a few of the staples.
View ArticleFirst Video Preview!
I'm really excited about this project and wanted to share with people a quick preview of where I'm currently at with development!
View ArticleDev Blog Pt 5: Switches and Ladders
I talk about boulders, buttons, doors, portals, ladders, and wind! Lots of pretty pictures in this post!
View ArticleDev Blog Pt 6: Swords and Shinies
What's an adventure game without swinging swords and twinkling treasure? Rubbish, that's what!
View ArticleOfficial website launched with functional leaderboards!
A quick update about the current status of the demo, and the launch of the official Faerie website!
View ArticleDemo now available!
I am incredibly excited to be able to tell you all that the demo version of Faerie is now available!
View ArticleUpdated Demo
Grab the updated demo now! Easier to control, some dangers made more obvious, quality of life improvements.
View ArticleFaerie v0.1.2 - Another round of changes
Graphical improvements, control improvements, bug fixes, quality of life changes.
View ArticleAlien Girl and the Albums of Death!
New playable character, albums of death, social media integration, custom dialog boxes, and a batch of fixes.
View ArticleFaerie arrives on Android!
I am finally able to release a working Android demo of Faerie so that people can play wherever they are! In this post, I talk about some of the things I needed to do to make this possible.
View ArticleFaerie: Prologue
For those that enjoy background story. Includes badly drawn illustrations!
View ArticleVlog: Procedural Level Generation
I made a video detailing how I went about including procedurally generated levels into my game, Fairy Quest (previously called Faerie)!
View ArticleLet's Play Fairy Quest (with Hayley)!
Take a look through the demo world of Fairy Quest, as I make my girlfriend play through! She makes cute noises. Also, a brief update on where I'm at with development.
View ArticleThe Music of Fairy Quest
I'd like to introduce you to the man behind the music of Fairy Quest: Phillip Schlosser, and give you a preview of the first track being composed for the game!
View ArticleA long overdue progress update!
New graphics, new skill system, level editor, random levels, new enemy system.
View ArticleApril Update: New Enemies
I made a lot of new enemies in March, so have some gifs! I also talk a bit more about the traits in my new enemy system.
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